![]() These effects allow users to create a Chain Lighting effect or deal AoE damage based on the impact damage. The DamageInheritEffect field fires an effect after the impact occurs, inheriting the impact damage to the following effect tree.The Stack Max field determines the number of times the damage bonuses can be stacked.However, modders will probably still want to have the option for multiple Orbs work at the same time. In War3, only one Orb effect can take place even if a hero has equipped multiple Orbs. The Unique Id field allows users to determine whether they can all work at the same time. When on, this flag marks an effect as the main impact effect of a weapon effect tree so that attack modifiers can know when to fire their modifier effects.Orb System (plus Multishot and Critical Strike) So please try publishing your custom maps to the PTR and let us know if you run into any issues or strange behavior on our PTR forum.īefore you start: Please do not to forget to backup your maps before you try them on PTR as PTR is meant to be experimental.Īlso: Please keep in mind that while War Chest XP can be earned on the PTR, progress will not carry over onto the other regions, and most rewards from the War Chest will not carry over from the PTR. It is critical for us to get feedback about how your maps are behaving with these changes. This is the largest Editor update we've ever made, and we're excited to hear what you think! Below is an overview of some of the exciting new features. We encourage map makers and mod makers to jump in, explore, and send us your feedback as we’re always interested in adding more exciting changes in the future. We have also expanded the SCII Editor’s capability even further. As such, we’ve absorbed elements from the Warcraft III editor designed for ease of use without sacrificing existing capability of the StarCraft II Editor. This patch aims to address this feedback without losing depth of customization. Since Wings of Liberty, your feedback has been consistent: The Editor should be easier to use. What would make more money, WC3 DLC co-op mode, or Diablo 2 remake? Answer should be obvious.Īh I met it as like 4 people working together on a mission.įirst you said you wanted co-op, so I linked you to the co-op campaign.We’re excited to announce a major update to the StarCraft II Map Editor! Diablo 2 needs attention too, and if they decide to get Lemonsky to do that game too, then that’s already resources being drawn away from making new content for WC3. I don’t know if they can devote resources to marketting a co-op mode when people already are already investing themselves into certain custom maps instead of standard Warcraft 3.įor all we know, after Reforged the team could be moving on to remaking another classic. War3 is the opposite, where custom maps are still hugely popular, esp in China. Custom maps are not that popular in SC2 despite it being widely available. Is there any effort in making an entirely new mode for co-op commander? I think that is a hard sell. Reforged designers are balancing the game and working on revamping the campaign.We know they are planning on adding skins and making some DLC, but for the most part all the visuals are outsourced so they can afford the time and resources to get that done. It’s not known to us how much resource is dedicated to this remake and its maintenance. Reforged is being made by the Classics team.DLC Commanders and a ‘endless grind’ of missions is ideal for this mode. SC2 has Co-op Commander mode because they have a team of designers dedicated to working on DLC content.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |